This guide features summer camps, websites, competitions, apps, and career resources for students in elementary school to high school. Since women are still vastly underrepresented, STEM activities specifically for girls and young women are included.
Education technology companies have stepped forward to help educators reach students in virtual ways. In many cases, the companies are making their paid services free through the rest of the school year; in other cases, they’re lifting limits to services and/or adding premium features to what’s free. The following list will be updated regularly as announcements are made.
MIT FULL STEAM Ahead is a collection of resources that MIT is putting together for teaching and learning online. These are meant as a rapid response to the need for online resources during the COVID-19 pandemic. MIT will curate existing resources for K-12, higher education, and workforce learners, as well as provide a weekly package of relevant materials for K-12 students and teachers.
In mid-March, the International Technology and Engineering Educators Association (ITEEA) began compiling these resources as a way to support educators through the unprecedented period of “social distancing” designed to prevent the spread of the novel Coronavirus. The list continues to grow and there is now functionality built in that allows educators to easily add new resources to share with colleagues.
Rhode Island Zoological Society brings the Roger Williams Park Zoo to YOU! Grab the kiddos for some wild educational fun with our favorite critters every Tuesday and Thursday at 2pm EDT during our new Zoo School series. Get a behind-the-scenes look at our animals and explore a fun activity you can do at home.
Looking for meaningful and engaging learning activities for your children? The Daily DE features a grade-band appropriate learning activity for every day of the week. From digital interactives to virtual field trips to fun science experiments and more, these daily activities are great for keeping the learning going at home! The new Daily DE from Discovery Education provides a suite of no-cost activities and resources for students and families to help continue learning while schools are closed.
The Building Blocks of STEM Act was signed into law at the end of 2019. This law modifies National Science Foundation (NSF) grant programs that support STEM (science, technology, engineering, and mathematics, including computer science) education. The bill specifies that NSF grants to increase the participation of underrepresented populations in STEM fields may be used for research into various subjects regarding female students in prekindergarten through elementary school, including the role of teachers and caregivers in encouraging or discouraging participation by such students in STEM activities, and the types of STEM activities that encourage greater participation by such students….
The Report of 2018 NSSME+ (The National Survey of Science & Mathematics Education) details the results of a survey of 7,600 science, mathematics, and computer science teachers in schools across the United States. Areas addressed include: teacher backgrounds and beliefs; science, mathematics, and computer science professional development; science, mathematics, and computer science courses; instructional objectives and activities; instructional resources; and factors affecting instruction. Read more.
The Committee on STEM education of the National Science & Technology Council has released, Charting a Course for Success: American’s Strategy for STEM Education. This five-year strategic plan for science, technology, engineering and mathematics education outlines a strategy that will succeed best with participation by the entire STEM education stakeholder community. The plan identifies three aspirational goals: 1) build strong foundations for STEM liteacy 2) increase diversity, equity, and inclusion in STEM and 3) prepare the STEM workforce of the future These goals can be reached through cross-cutting set of approaches which include development of partnerships, engagement with converging disciplines,…
Making Culture, a report released by the ExCITe (Expressive and Creative Interaction Technologies) Center at Drexel University is the first in-depth examination of K-12 education makerspaces nationwide. Making Culture is the product of a year-long investigation visiting 30 K-12 education makerspaces across 12 metropolitan regions conducted through in-depth interviews with students, instructors, and leadership alongside observation and study of each space and its programs. This report reveals the significance of cultural aspects of making (student interests, real world relevance, and community collaboration) that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect…