NBC Learn Online Resources

NBC Learn’s online video library includes over 24,000 current events, archival, and teaching videos to help bridge the gap between the classroom and the real world – no matter the subject. NBC Learn is now available for FREE to all RIDE educators, students, and parents.  To learn more, please see information below: NBC LEARN RIDE_One Pager

2020 STEAM Educator Award

The Rhode Island STEAM Center @ Rhode Island College, in collaboration with the Office of Governor Gina Raimondo and the Rhode Island Department of Education will recognize an outstanding educator with the 2020 Rhode Island STEAM (Science, Technology, Engineering, Arts + Design, Mathematics) Educator Award for contributions to STEAM education in the classroom, district, state, or community.  Applicant must be a full-time, licensed K-12 teacher at a public school in Rhode Island who has at least 3 years of experience teaching (the 2019-2020 school year may count as one of those years).  A team of two teachers may apply if…

Frog Watch

The Roger Williams Park Zoo chapter of the AZA FrogWatch is currently recruiting new frog watchers! Frog Watch is a citizen science program that provides volunteers the opportunity to learn about wetlands in your community by reporting on the calls of local frogs and toads. A strong presence of frogs and toads is indicative a healthy habitat, hence why they are called “indicator species”.  Data collected shows that frogs and toads are disappearing at an alarming rate. The FrogWatch program serves to provide evidence of species distribution as well as identifying impacts of habitat loss and climate change. Volunteers are…

2019 Rhode Island STEAM Education Leader Award

Kelly Kerwin, 3-8 STEM Coach in the Pawtucket School Department has been named the 2019 Rhode Island STEAM Education Leader.  The award recognizes a teacher who has demonstrated an outstanding commitment to STEAM – Science, Technology, Engineering, Arts + design, Mathematics – education.  STEAM education adds arts + design (A) to the traditional science, technology, engineering, and mathematics (STEM) disciplines. STEAM acknowledges the important role design thinking and creativity play in innovative solutions to problems and in the development of new ideas. Ms. Kerwin was selected through a competitive process that was open to all full-time, licensed K-12 teachers in…

STEAM Month in Rhode Island

Governor Gina M. Raimondo issued a proclamation declaring March as ‘STEAM Month’ in Rhode Island. STEAM Month highlights the work Rhode Island is currently doing to support STEAM education and economic development. On Tuesday, March 5 and Wednesday, March 6, members of the Governor’s Cabinet will embark on a series of visits that highlight Rhode Island’s educational programs, work-based learning opportunities, and workforce development efforts that will support STEAM’s continued growth. Read more.  

Rhode Island STEAM Education Leader Award

The Rhode Island STEAM Center @ Rhode Island College, in collaboration with the Office of Governor Gina Raimondo, the Rhode Island Department of Education, and Vertikal6, will recognize an outstanding educator with the 2019 Rhode Island STEAM (Science, Technology, Engineering, Arts + design, Mathematics) Education Leader Award for contributions to STEAM education in the classroom, district, state, or community.  Applicant must be a full-time, licensed K-12 teacher at a public school in Rhode Island who has at least 3 years of experience teaching (the 2018-2019 school year may count as one of those years).  A team of two teachers may…

2019 New England Extreme Redesign 3D Printing Challenge

AET Labs, Stratasys & GrabCAD are pleased to present the 5th annual New England Extreme Redesign 3D Printing Challenge. The 2019 “People’s Choice” semi-final event honors students from Massachusetts, New Hampshire, Maine, Rhode Island, Vermont & Connecticut who are entering the global Extreme Redesign Challenge, or are simply looking to compete on a local level. The challenge invites students to redesign an existing product to improve how a task is accomplished, or design something entirely new that addresses an unmet need. This is a quest to find the most creative, mechanically sound, and realistically achievable design using 3D printing. This year’s winning…

Makerspaces and Making Culture

Making Culture, a report released by the ExCITe (Expressive and Creative Interaction Technologies) Center at Drexel University is the first in-depth examination of K-12 education makerspaces nationwide.   Making Culture is the product of a year-long investigation visiting 30 K-12 education makerspaces across 12 metropolitan regions conducted through in-depth interviews with students, instructors, and leadership alongside observation and study of each space and its programs. This report reveals the significance of cultural aspects of making (student interests, real world relevance, and community collaboration) that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect…

STEM Education in the U.S.

ACT is a mission-driven, nonprofit organization dedicated to helping people achieve education and workplace success. Headquartered in Iowa City, Iowa, ACT is a leader in college and career readiness, providing high-quality assessments grounded in nearly 60 years of research. ACT’s annual Condition of STEM reports provide essential national data on student interest and achievement in STEM subjects. The latest report – STEM Education in the U.S.: Where We Are and What We Can Do – takes the data one step further by pairing the latest findings with promising practices aimed at improving STEM achievement and preparedness. These practices include examples…

Science Rising

Science Rising is a nationwide mobilization effort taking place throughout 2018 in the run-up to the midterm elections. It is not a one-day march—it is a series of local activities, events, and actions organized by many different groups.  Many activities are local events; others are online.  All activities are group-oriented, open to the public, and should have a way for participants to get involved in the issue being discussed. Fundraising may be a secondary aspect of an event but not the primary focus.  The shared goal is to ensure that science is front-and-center in the decision-making processes that affect us all—and…